Q3D
30$ CAD
(Please allow up to 48 hours processing time to receive the plugin)
Construct 2

Q3D allows you to create entire 3D games, or supplement existing 2D games with 3D backgrounds or overlays, with all programming done in the Construct 2 event sheet.

Check out the TINY TANK demo for an idea of what's possible with the Q3D plugin!

tank_screenshot tank_screenshot tank_screenshot tank_screenshot

Supported Features:

3D WebGL canvas rendering inside Construct 2, using three.js

- Supplement the power of Construct 2 with the 3D capabilties of three.js

- Overlay the 3D canvas with 2D elements like text and sprites.

- Control rendering resolution at runtime

- Support for anti-aliasing

Objects:

- Easy loading of 3D models in .obj, and three.js JSON format

- Generate objects from built in geometric primitives with controllable parameters

- Plane, Circle plane, Ring plane, Cube, Cylinder, Sphere, Icosahedron, Octahedron, Tetrahedron, Torus, Torus knot

- Control 3D object position, rotation and scale in local and world space using various helper functions, or their transformation matrix directly

- Parent and group 3D objects to create articulated transformation hierarchies (example: tank turret, jointed arm, wheel on chassis, etc.)

- 2D billboard sprites. (camera facing polygons, for effects like smoke, fire, etc.)

- Clone existing hierarchies to make copies of complex groups easily.

- Give objects custom variables

- Retrieve object position, rotation, scale directly from the matrix.

- Control object appearance through materials and visibility.

Multiple scenes, cameras, viewports:

- Control scene background color, fog (color and type)

- Control camera projection modes, FOV, frustum shape, position and orientation

- Add, edit and remove multiple viewports at runtime for rendering splitscreen views, different view angles, GUI, or seperate scenes, simultaneously

Flexible materials system:

- Material shading models such as Phong, Lambert, Basic, as well as depth and normal based materials for other purposes

- Material properties like color, specular, ambient, emissive, opacity, blending, shading, wireframe and so forth can be changed at runtime

- Textures can be used for diffuse, specular, environment, bump, and normal mapping

- realtime cube mapping supported for dynamic reflections

- Texture properties can be changed at runtime, such as UV offsets, UV repeat, anisotrophy, image reference

Lighting Features:

- Various light types: spot, ambient, directional, hemisphere, and point

- Shadow mapping for spot and directional lights

- Control color, intensity, falloff, shadow darkness, position and direction, at runtime

- Control shadow filtering (unfiltered, PCF, PCF-Soft)

- Lights controlled through the same system as 3D objects.

Helper Objects:

- Light helpers to visualize position, direction and shadow frustums.

- Grid and axis helpers to help visualize orientation

- Bounding box visualization.

Specify how the 3D canvas is integrated with Construct with 3 simple modes:

- Above: A new canvas is created and placed above the Construct canvas (with it's CSS styling controlled by the construct object)

- Below: same as above, except it's placed under.

- Inside: Slower mode, where the canvas is rendered in Construct (like a sprite)

- Easy window fitting can be enabled as well.

Object Picking:

- Projected ray picking using a camera

- For each loop

New features will be added incrementally.